Dungeons is a gamemode that revolves around exploring a vast open world and completing various dungeons found within.
Each dungeon contains a unique set of mobs, bosses, quests, and more to explore.
The best way to gain a strong understanding Dungeons is to browse through the /tutorial
and this wiki.
After completing your first dungeon, everything will start to become more intuitive!
Think of the overworld as the hub connecting the dungeons.
It is split up into 8 biomes, each having their own quest lines to play.
Biomes may contain a village (or other structure) that has a Merchant, a Blacksmith, a Start NPC, Quest Givers, and Easter Eggs!
Each town (or significant point of interest) in the overworld has a Merchant who sells various items such as smithing powder, flasks, quest items, and more!
They will primarily trade their wares for gemstones, but on occasion will accept shards too.
Each town (or significant point of interest) in the overworld has a Blacksmith who trades various tools, weapons, and armors for metals and smithing powder.
Most biomes have Quest-Givers found at various points of interests.
Each Quest Giver offers a unique set of quests to complete.
Playing the various dungeons is the main way to progress and get loot on Dungeons.
Navigating dungeons can be as easy, or as hard, as you make it.
The best advice for navigating the dungeons is to stick to the path.
If it is your first time playing a particular dungeon, try to stick to the path as necessary objectives in a dungeon are near the path.
Whether a dirt path, railway, walkway, or lush scenery; each dungeon has a path that you can follow.
Each Dungeon will have a Start NPC located at it's entrance.
Interact with Start NPCs to start their corresponding dungeon.
In most cases, each Start NPC is directly in front of the checkpoint for that dungeon.
For example, Dungeon 1's start NPC is straight ahead once you warp to checkpoint 1!